DescriptionWe introduce several techniques for Live Modeling in the context of Model Evolution and the game domain, highlighting benefits and limitations. Frist, we discuss edit operations, as introduced by Alanen and Porres. Next, we show how model differencing can be applied to textual Domain-Specific Languages (DSLs). Finally, we argue that for live programming with textual DSLs, constructing language interpreters requires generic language technology for domain-specific state migrations. We present our initial steps towards realizing this goal.
|Period||2 Nov 2018|
|Event title||IPA Fall Days on Models in Software Engineering|
|Degree of Recognition||National|
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Research output: Contribution to journal › Article › Academic › peer-review