DescriptionIn this tutorial, I will present the VR projects that I have worked on at the Amsterdam University of Applied Sciences, for our research project named ‘Storytelling for 360° Media’.
There are still many gaps in the knowledge on how to produce good VR content. Also, we actually don’t know that much yet on how audiences react to VR, and how we can measure concepts like presence, engagement and immersion.
In collaboration with industry partners and students, we have therefore set up a series of VR projects that were intended to explore the new film language that needs to be developed to fully benefit the possibilities of Cinematic VR. In every project, an element of storytelling has been explored. By reflecting on the results of our projects, I will share what we have learned about VR storytelling and how VR may be validated and evaluated.
This tutorial is not a static summing up of theoretical insights, but rather a discussion of a set of cases and issues that have led to insights into storytelling for VR. I will share our research questions, reflect on what went wrong - and eventually share the new questions that have arisen while doing it.
|Period||16 Oct 2018|
|Event title||International Symposium on Mixed and Augmented Reality|
|Degree of Recognition||International|