Keyphrases
Ambient Gaming
16%
Amsterdam
75%
Architectural Practice
16%
Augmented Reality
17%
Blockchain
33%
Cahier
24%
Child Development
19%
Cinematic Virtual Reality
18%
Citizenship
16%
City-making
41%
Civic Initiatives
20%
COVID-19
20%
COVID-19 Pandemic
15%
Design Approach
23%
Design Concept
16%
Design Fiction
16%
Design Framework
18%
Design Opportunities
19%
Design Practice
19%
Design Process
18%
Design Research
22%
Design Strategy
41%
Digital Culture
16%
Digital Form
16%
Digital Media
27%
Digital Technology
18%
Distributed Ledger
24%
Distributed Ledger Technology
20%
Dutch Cities
20%
Empathy
31%
Entertainment
22%
Fine Motor Skills
18%
Game Design
81%
Game Designer
40%
Game Jam
16%
Game Level
24%
Game Mechanics
44%
Games for Health
16%
Gig Work
16%
Hackers
20%
Healthcare
20%
Holodeck
16%
Human Perspective
27%
Immersive
19%
Immersive Technology
20%
Interaction Design
25%
Interaction Games
16%
Interactive Digital Narrative
25%
Interactive Digital Storytelling
16%
Interactive Play
18%
Interactive Storytelling
28%
Interactive Systems
16%
Interactive Technology
23%
International Conference
19%
Iterative Design
16%
Level Generation
17%
Machination
22%
Mixed Reality Games
16%
Mobility Work
16%
More-than-human
42%
Motor Skill Development
16%
Neighborhood Resilience
18%
Netherlands
33%
Network Society
20%
New Media Technology
23%
Open-ended Play
24%
Other-than-human
19%
Parasocial Relationships
24%
Persuade
24%
Persuasive Games
24%
Physical Interaction
19%
Platform Society
16%
Play Design
18%
Play Environment
41%
Player Experience
38%
Playful Interaction
56%
Playfulness
15%
Procedural Content Generation
31%
Public Space
96%
Public Value
37%
Research through Design
36%
Resilience
24%
Resilient
20%
Serious Games
28%
Shared Mobility
16%
Sharing Economy
18%
Shifter
16%
Smart City
26%
Storytelling
23%
Teenagers
21%
Universities of Applied Sciences
20%
Urban Design
18%
Urban Governance
16%
Urban Planning
21%
Urban Play
24%
Urban Public Space
18%
Ustica
16%
Virtual Reality
20%
VR Experience
20%
Wetlands
19%
Computer Science
Ambient Intelligence
12%
Annotation
8%
Appraisal Theory
8%
Autobiographical Design
8%
Best Practice
26%
Blockchain
24%
Building Community
8%
Case Study
41%
City Neighborhood
8%
Cognitive Skill
8%
Commercial Transaction
8%
Creating Content
8%
Critical Reflection
8%
Cultural Capital
8%
Data Analysis
8%
Design Activity
8%
Design Challenge
12%
Design Framework
16%
Design Guideline
8%
Design Iteration
8%
Design Patterns
8%
Design Perspective
12%
Design Practice
13%
Design Professional
19%
Design Research
39%
Design Researcher
12%
Design Strategy
46%
Development Phase
8%
Development Stage
11%
Digital Narrative
28%
Digital Platform
12%
Digital Prototyping
8%
Digital Transition
12%
Distributed Ledger
20%
Distributed Ledger Technology
33%
Domain-specific languages
8%
Early Detection
8%
English Version
8%
Focus Area
8%
Future Development
8%
Game Design
100%
Game Development
19%
Gaming Technology
9%
Graphical Notation
16%
Health Care
20%
Human Experience
8%
Human-Computer Interaction
28%
Hybrid Approach
8%
Initial Understanding
8%
Interaction Design
23%
Interaction Designer
8%
Interactive Environment
8%
interactive TV
8%
Interactive Video
8%
Intermediate Level
11%
Involved Stakeholder
12%
Iteration Time
11%
Iterative Design
13%
Keyboard
12%
Lived Experience
8%
Management Tool
8%
Mixed Reality
16%
Ontology
8%
Physical World
8%
Planning Process
8%
Political System
8%
Potential Customer
8%
Programming Language Feature
8%
Public Discourse
8%
Public Organization
8%
Quality Assurance
8%
Research Agenda
16%
Research Material
8%
Research Project
33%
Research Question
20%
Research Topic
12%
Right Management
8%
Scientific Practice
8%
Sensory Modality
8%
Serious Game
28%
Service Recommendation
8%
Share Information
8%
Smart City
20%
Smart City Policy
8%
Social Exclusion
8%
Software Development
8%
Software Engineer
8%
Software Prototype
8%
Static Program Analysis
8%
Successful Implementation
8%
Surrounding Environment
8%
Teaching Resource
8%
Technical Aspect
8%
Temporal Resolution
8%
Transformation Pipeline
8%
Urban Environment
11%
Urban Resilience
16%
User Experience
19%
Virtual Reality
24%
Visual Material
8%