Keyphrases
Netherlands
100%
Amsterdam
98%
Journalism
84%
Business Model
73%
Social Media
52%
Maar
49%
LECTOR
49%
Film Festivals
49%
Dutch
49%
Journalists
49%
Higher Education
47%
Live Events
46%
Creative Media
45%
Social Change
45%
Interactive Media
45%
Liveness
41%
Facebook
40%
Student Achievement
40%
Retail
36%
Cross-media
36%
Shopping
35%
Experience Map
32%
Data-driven Business Models
32%
Media Literacy
32%
Journalism Studies
32%
Self-agency
32%
Impulse Buying
32%
Story Listening
32%
Social Media Use
32%
Storytelling
32%
Integration Theory
29%
Media Companies
28%
Entrepreneurial Journalism
24%
Museum
24%
First-year Students
24%
Fashion Retail
21%
Smartphone
21%
Factor Analysis
21%
User Study
21%
Facebook Usage
21%
Developing World
21%
21st Century
20%
Cartoons
20%
Servicescape
20%
Creative Methods
19%
PhD Studies
18%
Next Big Thing
16%
New Factors
16%
Recentering
16%
Customer Journey
16%
Next-Gen
16%
Fan Experience
16%
Informal Caregivers
16%
Arts-based Research
16%
Communication Research
16%
Journalism Research
16%
Mediascape
16%
Baat
16%
Co-creation Process
16%
Ghosts
16%
Pinterest
16%
Geofencing
16%
Virtual Tour
16%
Measurement Instrument
16%
VR App
16%
Crowdsourcing
16%
Hybrid Media System
16%
Expert Panel Report
16%
Ethnographic Approach
16%
Finale
16%
Interactive Advertising
16%
Situated Media
16%
Social Success
16%
Carnaval
16%
Reflexive Interaction
16%
Rugby
16%
FaceTime
16%
Over-the-top
16%
Airtime
16%
Hybridity
16%
Mediated Experience
16%
Aging in Place
16%
Context-aware Systems
16%
Flexible Care
16%
Food Festivals
16%
Design Decisions
16%
Partner Choice
16%
Physicalization
16%
Space Atmosphere
16%
Resource Inequality
16%
Open Public Space
16%
Social Dilemma
16%
Inclusive Research
16%
Museum Studies
16%
Sustainable Practices
16%
Bike
16%
Music Festivals
16%
Story-making
16%
Innovation Journalism
16%
Student Use
16%
Arts and Humanities
Amsterdam
76%
Online
54%
Journalism
49%
Social Media
46%
Tool-kits
32%
Shopping
32%
Storytelling
32%
Liveness
32%
Film Festivals
32%
Retail
31%
Virtual
24%
Urban
21%
21C
21%
era
21%
Requests
21%
music festival
16%
Utrecht
16%
exhibition designer
16%
Data-driven
16%
Design Education
16%
Information Design
16%
limelight
16%
Creative City
16%
Reflexivity
16%
Best Practice
16%
Graphic Design
16%
bike
16%
Design Museum
16%
Communication Research
16%
Suspicion
16%
Co-creation
16%
Museology
16%
Arts-Based Research
16%
realist
16%
Curiosity
16%
Leiden
16%
Experiential
16%
Interactive Media
16%
Drawing
16%
mogen
16%
Finale
16%
Embodied experience
16%
Interviewee
16%
Digital
16%
Closeness
16%
Spatial
16%
In-depth interviews
16%
Participant Observation
16%
Funds
16%
Designer
10%
Immediacy
10%
Case Study
10%
Research Project
9%
Mixed methods research
8%
Cusp
8%
Reflexive
8%
canvas
8%
trick
8%
Social Research
8%
Initiative
8%
Journalistic practices
7%
Research Methods
6%
Frame-work
6%
showcase
5%
Practice-Based Research
5%
Beautiful
5%
intentions
5%
GaIN
5%
Facebook
5%
Interplay
5%
Enactment
5%
Technique
5%
Diary
5%
Experience of Time
5%
Temporal Experience
5%
Pride
5%
Temporality
5%
Clock
5%
Temporal
5%
Policy Maker
5%
Popular
5%
Awareness
5%
Variant
5%
Fun
5%
Lived Experience
5%
Generosity
5%
Digital Technology
5%
Creative class
5%
Media Content
5%
COVID-19
5%
realm
5%
distancing
5%
Exercise
5%
Social Sciences
Journalism
78%
Social Media
67%
Facebook
57%
Business Model
43%
Consumers
43%
Student Success
34%
Dutch
32%
Media Education
32%
Factor Analysis
21%
First-Year Student
20%
Educational Setting
18%
Instagram
16%
Supplier Management
16%
Buyer-Seller Relationship
16%
Marketing Research
16%
Foreign Students
16%
Primary School Students
16%
Company
16%
Critical Thinking
16%
In-Depth Interview
16%
Marketing Channel
16%
Media Industry
16%
Ethnographic Approach
16%
Best Practice
16%
Value Added
16%
Scientific Innovations
16%
Consumer Behavior
16%
Urban Spaces
16%
Self Evaluation
16%
Contract Law
16%
Impulse Buying
16%
Cultural Events
16%
Participant Observation
16%
Interactivity
16%
Justice
16%
Communication Research
16%
Enterprises
16%
Scientific Development
16%
Measurement Instrument
16%
Facial Expression
16%
Environmental Psychology
16%
Precarity
16%
Media System
16%
Latent Variable
13%
Research Project
12%
Contemporary Society
10%
Spanish
8%
COVID 19 Epidemic
8%
Applied Science
8%
Intellectual Property
8%
Interactive Media
7%
Scientific Methods
6%
Emotions
6%
Entrepreneurship
5%
Social Education
5%
Media Use
5%