Keyphrases
Abstract Relations
25%
Appraisal Theory
25%
Card Games
25%
Computer Interface
25%
Construction Simulation
25%
Design Experiment
25%
Digital Prototype
25%
Game Design
87%
Game Designer
38%
Game Level
58%
Game Mechanics
33%
Game-based Learning
33%
Generative Design
25%
Generative Grammar
37%
Generative Systems
25%
Graph Dynamics
25%
Haptics
25%
Higher Education
25%
Higher Order Thinking
25%
Intellectual Output
25%
Intelligent Tools
25%
Interactive Knowledge
25%
Interactive Simulation
25%
Interlimb Coordination
25%
Knowledge Representation
33%
Learning on Graphs
25%
Level Generation
70%
Mixed-initiative Design
25%
Model Transformation
37%
Online Exercise
25%
PechaKucha
25%
Platform Game
33%
Play-based Pedagogy
25%
Procedural Content Generation
93%
Prototyping Tools
25%
Qualitative Modeling
50%
Qualitative Reasoning
54%
Qualitative Simulation
75%
Question Type
25%
Reasoning Model
33%
Representation of the Other
25%
Self-construction
25%
System Behavior
47%
System Design
25%
Teacher Education
25%
Teacher Training
25%
Textual Explanations
25%
Thinking Process
25%
Tool Support
25%
Workbench
50%
Computer Science
Abstract Concept
12%
Appraisal Theory
25%
Artificial Intelligence
33%
Automated Reasoning
25%
Automated Tool
25%
Business Models
12%
Case Study
62%
Computer Interface
25%
Conceptual Knowledge
14%
Conceptual Model
25%
Conceptual Understanding
18%
Design Challenge
25%
Design Experiment
25%
Design Patterns
25%
Digital Prototyping
25%
Educational Experience
25%
Emergent Property
12%
Evaluation Study
56%
Exploratory Study
12%
Formal Education
12%
Game Design
100%
Generation System
12%
Graphical Representation
12%
Individual Learning
25%
Initial Situation
12%
Interoperability
12%
Learning Mathematics
12%
Level Variation
25%
Log Data
25%
Model Transformation
25%
Modelers
18%
Modeling and Simulation
31%
Ontology
25%
Open Research
12%
Player Movement
25%
Prototyping Tool
25%
Qualitative Model
37%
Qualitative Reasoning
62%
Reasoning Model
33%
Research Project
33%
Research Question
12%
Software Development Tool
25%
Software Interface
12%
State Transition
12%
System Behavior
64%
Teacher Training
25%
Temporal Resolution
25%
Traditional Method
25%
Transition Graph
12%
Workshop Participant
25%