Keyphrases
Academic Experts
25%
Astma
50%
Augmented Reality
50%
Augmented Reality Games
50%
Augmented Reality Technology
25%
Behavior Change
50%
Children with Asthma
100%
Design Approach
32%
Design Basis
25%
Design Insight
32%
Design Space
25%
Design Strategy
100%
Design Study
50%
Empathy
50%
Entertaining
75%
Entertainment
25%
Examplar-based
25%
Hands-on Workshop
25%
Healthcare Professionals
50%
Holodeck
50%
Immersive
100%
Immersive Environments
25%
Immersive Technology
57%
Industry Specialist
25%
Interactive Entertainment
50%
Intervention Mapping
25%
Iterative Manner
25%
Life Roles
25%
Life-size
25%
Mixed Reality Games
50%
Mixed Reality Technology
25%
Motivation
25%
Other-oriented
50%
Persuade
25%
Persuasive Game Design
25%
Persuasive Games
82%
Persuasive Intent
50%
Physical Activity
50%
Player Experience
25%
Playing Techniques
25%
Practice Experience
25%
Practice Strategies
25%
Promoting Behavior
50%
Promoting Factors
50%
Research through Design
32%
Role-play
25%
Technology Support
50%
Virtual Reality
50%
Virtual Reality Games
57%
Virtual Reality Technology
25%
Psychology
Behavior Change Technique
7%
Coaching
7%
Developmental Process
7%
Empathy
50%
Gamification
7%
Goal Setting
7%
Healthcare
42%
Immersive Technology
57%
Needs Assessment
7%
Physical Activity
50%
Physical Activity Level
7%
Qualitative Study
7%
Self Awareness
7%
Social Participation
7%
Study Design
50%
Thematic Analysis
7%