Keyphrases
Design Decisions
50%
Design Elements
18%
Durable Skills
12%
Educational Context
6%
Educational Escape Rooms
100%
Educational Impact
50%
Educators
25%
Efficient Collaboration
6%
Employability
25%
Entrepreneurial Competencies
6%
Entrepreneurial Skills
50%
Entrepreneurship
6%
Entrepreneurship Field
6%
Entrepreneurship Skills
6%
Escape Game
25%
Escape Learning
6%
Escape Room
12%
Game-based Learning
25%
Gamified
6%
Gamified Learning
6%
HEI
50%
Higher Education
25%
Innovative Learning Methods
25%
Learning Attitude
6%
Learning Development
6%
Learning Experience
25%
Learning Impact
6%
Learning Objectives
12%
Learning Skills
6%
New Learning
25%
New Professionals
25%
Objective Attitude
6%
Online Groups
6%
Procedural Skills
6%
Professional Path
25%
Room Design
6%
Skill Development
6%
Social Entrepreneur
6%
Social Entrepreneurship
50%
Social Entrepreneurship Education
6%
Social Impact
6%
Specific Learning
6%
STEM Fields
6%
Systematic Literature Review
6%
Social Sciences
Critical Thinking
7%
Entrepreneurship
7%
Game-Based Learning
50%
Guides
50%
Learning Experience
57%
Learning Objective
14%
Science, Technology, Engineering and Mathematics
7%
Skills Development
7%
Social Economy
50%
Systematic Review
7%