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A Pattern-Based Game Mechanics Design Assistant
Riemer van Rozen
Civic Interaction Design
Research output
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Contribution to conference
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Paper
›
Academic
95
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Dive into the research topics of 'A Pattern-Based Game Mechanics Design Assistant'. Together they form a unique fingerprint.
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Keyphrases
Game Mechanics
100%
Game Design
100%
Mechanical Design
100%
Pattern-based
100%
Design Assistant
100%
Game Designer
50%
Machination
50%
Pattern Language
50%
Design Knowledge
50%
Player Experience
25%
Video Games
25%
RASCAL
25%
Design Tools
25%
Programming Languages
25%
Design Alternatives
25%
Software Library
25%
Game Quality
25%
Language Design
25%
Jet Stream
25%
Effective Means
25%
Pattern-based Approach
25%
Commons Game
25%
Design Intent
25%
Shooter
25%
Software Game
25%
Improved Design
25%
High-level Design
25%
Metaprogramming
25%
Playtesting
25%
Language Library
25%
IPIC3D
25%
Decision Alternatives
25%
Engineering
Design Process
100%
Design Knowledge
100%
Design Intent
50%
Effective Mean
50%
Design Alternative
50%
Design Tool
50%