Play is an unpredictable and fascinating activity. Its qualities can serve as an inspiration for design. In designing for play, we focus on play environments with players and multiple interactive objects. The current understanding of how to design these objects and interaction opportunities to create meaningful interactions and engaging user experiences is limited. In this paper we introduce a framework focusing on the development of decentralized interactive play environments for emergent play. This framework combines knowledge from different fields including play, user experience, emergent behavior and interactions. Two case studies demonstrate its use as a tool for analysis.
|Title of host publication||Intelligent Technologies for Interactive Entertainment : 5th International ICST Conference, INTETAIN 2013, Mons, Belgium, July 3-5, 2013, Revised Selected Papers|
|Publication status||Published - 3 Jul 2013|
|Name||Lecture notes of the Institute for Computer Sciences : Social informatics and telecommunications engineering|