Ambient gaming and play : opportunities and challenges

J.A. Sturm, B.A.M. Schouten

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

3 Citations (Scopus)

Abstract

During the workshop on Ambient Gaming (AmGam'11) at the International Conference on Ambient Intelligence in Amsterdam, 16-18 November 2011, 17 participants from 8 different countries discussed emerging research topics around Ambient Gaming. With ambient games and play we denote playful activities that are seamlessly integrated within our daily lives in such a way that the boundaries between other activities and play disappear or blur. Ambient games blend the virtual and real world and are interacted with through multiple ubiquitous devices. Ambient games and play have a strong motivational character and may offer more natural and improved interaction. However, we are also faced with many challenges, not only technological, but societal and ethical as well
Original languageEnglish
Title of host publicationConstructing Ambient Intelligence : AmI 2011 Workshops, November 16-18, 2011, Amsterdam, The Netherlands
PublisherSpringer
Pages213-217
Number of pages5
ISBN (Print)978-3-642-31479-7
DOIs
Publication statusPublished - 2012

Publication series

NameCommunications in Computer and Information Science

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