Abstract
In this paper, we present the case study Circus Noel, a VR tight rope walking act
with which the use of movement in cinematic VR was explored. We use the
notion of spatial presence as discussed by Ryan, and its potential to induce an
‘illusion of non-mediation’. Seven users were interviewed about their experience.
The results of this case study provide insight into the way a user’s body may be
represented in cinematic VR by two moving feet, without disrupting the sense of
presence.
with which the use of movement in cinematic VR was explored. We use the
notion of spatial presence as discussed by Ryan, and its potential to induce an
‘illusion of non-mediation’. Seven users were interviewed about their experience.
The results of this case study provide insight into the way a user’s body may be
represented in cinematic VR by two moving feet, without disrupting the sense of
presence.
Original language | English |
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Title of host publication | International Conference on Entertainment Computing |
Editors | E. Clua, L. Roque, A. Lugmayr, P. Tuomi |
Place of Publication | Cham |
Publisher | Springer |
Pages | 223-227 |
Number of pages | 5 |
Publication status | Published - 2018 |