Circus Noel: a case study into interaction and interface design for cinematic VR

M.S. Vosmeer, Alyea Sandovar

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

In this paper, we present the case study Circus Noel, a VR tight rope walking act
with which the use of movement in cinematic VR was explored. We use the
notion of spatial presence as discussed by Ryan, and its potential to induce an
‘illusion of non-mediation’. Seven users were interviewed about their experience.
The results of this case study provide insight into the way a user’s body may be
represented in cinematic VR by two moving feet, without disrupting the sense of
presence.
Original languageEnglish
Title of host publicationInternational Conference on Entertainment Computing
EditorsE. Clua, L. Roque, A. Lugmayr, P. Tuomi
Place of PublicationCham
PublisherSpringer
Pages223-227
Number of pages5
Publication statusPublished - 2018

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