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Cultural Game Jams with Youth: A Multiple-Site Case Study

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

Abstract

In this paper, we present a multiple-site case study to illustrate the similarities and differences in cultural game jam design with youth in situated research contexts. The aim is to provide the reader with an insight into the problem space, jam design, outcomes and opportunities of a set of linked, yet individual, studies from several different contexts and countries. The cases provide a platform to think about how game jam studies might be collectively reported and evaluated even when they are carried out in different ways. The contribution is an illustration of differentiated replication in multiple cultural game jam studies with youth in different countries. The reflections on replication and differentiation is of interest for cultural game jam activities to empower youth’s cultural participation through technology design.
Original languageEnglish
Title of host publicationCHI EA '25: Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems
Place of PublicationNew York
PublisherAssociation for Computing Machinery
Number of pages8
ISBN (Electronic)9798400713958
DOIs
Publication statusPublished - 26 Apr 2025
Event2025 CHI Conference on Human Factors in Computing Systems, CHI EA 2025 - Yokohama, Japan
Duration: 26 Apr 20251 May 2025

Conference

Conference2025 CHI Conference on Human Factors in Computing Systems, CHI EA 2025
Country/TerritoryJapan
CityYokohama
Period26/04/251/05/25

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