TY - CONF
T1 - Cybernetic serendipity revisited : interaction, play & fun from the universe of electronic art to metaverse
AU - Akdag, A.
AU - Schouten, B.A.M.
N1 - Paper presented at ISEA 2011, Istanbul, Turkey
PY - 2011
Y1 - 2011
N2 - Since its first introduction, the concept of cybernetics spread widely through many branches of academy and percolated into the everyday life soon after. Even now, it continues to affect our social and cultural life greatly. Here, we will trace the impact of cybernetics on electronic art, and how this impact resonates with 21st centuries’ social online networks and metaverses in the idea of participation, co-creation, and constant flux.
AB - Since its first introduction, the concept of cybernetics spread widely through many branches of academy and percolated into the everyday life soon after. Even now, it continues to affect our social and cultural life greatly. Here, we will trace the impact of cybernetics on electronic art, and how this impact resonates with 21st centuries’ social online networks and metaverses in the idea of participation, co-creation, and constant flux.
M3 - Paper
ER -