TY - JOUR
T1 - Digital Escape Rooms as Innovative Pedagogical Tools in Education: A Systematic Literature Review
AU - Makri, Agoritsa
AU - Vlachopoulos, Dimitrios
AU - Martina, Richard A.
N1 - Sustainability, Volume 13, Issue 8 (April-2 2021).
This article belongs to the Special Issue Smart Educational Games and Gamification Systems in Online Learning Environments.
PY - 2021/4
Y1 - 2021/4
N2 - This paper aims to present a systematic literature review on state-of-the-art Educational Escape Rooms (EERs) with the use of digital technologies. More specifically, the focus of the study is to present the current developments and trends concerning Digital Educational Escape Rooms (DEERs) and investigate how they foster learning outcomes for online learners. Additionally, the present study provides insights into the design process of such technology enhanced EERs. This review is attributed to identifying and covering research gaps since the current literature has focused on the pedagogical aspects of Escape Rooms (ERs) in education, but no studies seem to have been conducted in regard to the pedagogical implications of Digital Escape Rooms (DERs) in educational environments. Based on the exhaustive literature review, an agenda for future research is promised and the implications for designing innovative ER approaches have been highlighted. The anatomy of the fundamental components of conducting systematic literature reviews was followed. The results of the review could be addressed to multidisciplinary teams related to education, game researchers, educational researchers, faculty members, scholars, instructors, and protagonists of educational systems to encourage them to thoroughly study the core elements of DEERs and how they can be applied in virtual educational contexts to facilitate students’ learning achievements.
AB - This paper aims to present a systematic literature review on state-of-the-art Educational Escape Rooms (EERs) with the use of digital technologies. More specifically, the focus of the study is to present the current developments and trends concerning Digital Educational Escape Rooms (DEERs) and investigate how they foster learning outcomes for online learners. Additionally, the present study provides insights into the design process of such technology enhanced EERs. This review is attributed to identifying and covering research gaps since the current literature has focused on the pedagogical aspects of Escape Rooms (ERs) in education, but no studies seem to have been conducted in regard to the pedagogical implications of Digital Escape Rooms (DERs) in educational environments. Based on the exhaustive literature review, an agenda for future research is promised and the implications for designing innovative ER approaches have been highlighted. The anatomy of the fundamental components of conducting systematic literature reviews was followed. The results of the review could be addressed to multidisciplinary teams related to education, game researchers, educational researchers, faculty members, scholars, instructors, and protagonists of educational systems to encourage them to thoroughly study the core elements of DEERs and how they can be applied in virtual educational contexts to facilitate students’ learning achievements.
KW - escape rooms
KW - educational escape rooms
KW - digital escape rooms
KW - systematic literature review
KW - technology enhanced learning
KW - digital technologies
KW - gamification
KW - game-based learning
KW - motivation
KW - engagement
UR - http://www.scopus.com/inward/record.url?scp=85105197476&partnerID=8YFLogxK
UR - https://www.mdpi.com/journal/sustainability/special_issues/Smart_Educational_Games_Gamification_Systems_Online_Learning_Environments
U2 - 10.3390/su13084587
DO - 10.3390/su13084587
M3 - Article
SN - 2071-1050
VL - 13
JO - Sustainability
JF - Sustainability
IS - 8
M1 - 4587
ER -