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Digital game-based mathematics curriculum resources: Methodological reflections on collaborative prototyping

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Abstract

In the TransEET project, experts from various fields collaborate to design STEAM curricular resources. This collaboration is built on the exchange of prototypes within communities whose members possess diverse expertise. This paper reflects on the collaborative design process by analyzing two game-based prototypes, Carrots and Radishes and Geometry Deconstruction, showcasing their evolution through feedback and revisions. The aim is to develop a methodological tool that tracks the impact of the collaborative prototyping process on the prototypes’ evolution. Since the prototypes are digital games, their evolution will be demonstrated by analyzing different game layers through a game-based framework.
Original languageEnglish
Title of host publicationProceedings of the Fourteenth Congress of the European Society for Research in Mathematics Education (CERME14)
EditorsMarianna Bosch Casabò, Susana Carreira, Giorgio Bolondi, Michael Gaidoschick, Camilla Spagnolo
Place of PublicationBozen-Bolzano
PublisherFree University of Bozen-Bolzano
Number of pages8
ISBN (Print)9791221086553
Publication statusPublished - Feb 2025
EventCERME 14: 14th Congress of the European Society for Research in Mathematics Education - Faculty of Engineering of the Free University of Bozen-Bolzano, Bolzano, Italy
Duration: 4 Feb 20258 Feb 2025
https://www.cerme14.it/scientific-program/

Conference

ConferenceCERME 14
Country/TerritoryItaly
CityBolzano
Period4/02/258/02/25
Internet address

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