Exploring narrative novelties in VR.

Mirjam Vosmeer, Christian Roth

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review


Initial expectations about the interactive affordances of VR were often inspired by science fiction and technological fantasies rather than based on actual technical possibilities. In these futuristic accounts of VR, interactors would have the opportunity to fully engage with the characters that inhabit the story world, in ways that would feel so natural that it would be indistinguishable from reality. In ‘real’ reality however, the actual production of VR has turned out to be considerably more complicated. To provide a realistic impression of the actual possibilities of VR, this study presents four widely acclaimed contemporary VR experiences (Wolves in the Walls, The Line, Down the Rabbit Hole and A Fisherman’s Tale) and reviews them from a media theory and communication science perspective. We discuss whether and how the concepts identification, parasocial interaction, ‘breaking the fourth wall’ and spatial and narrative presence can still be applied to these VR case studies, eventually aiming to contribute some rudimentary insights into the range of possible media conventions that narrative VR may contain.
Original languageEnglish
Title of host publicationInteractive storytelling
Subtitle of host publication14th International Conference on Interactive Digital Storytelling
EditorsAlex Mitchell, Mirjam Vosmeer
Place of PublicationSwitzerland
ISBN (Electronic)9783030923006
ISBN (Print)9783030922993
Publication statusPublished - 4 Dec 2021
Event14th International Conference on Interactive Storytelling
: Interconnectedness and Social Impact
- Tallinn University, Tallinn, Estonia
Duration: 7 Dec 202110 Dec 2021
Conference number: 14

Publication series

NameLecture Notes in Computer Science


Conference14th International Conference on Interactive Storytelling
Abbreviated titleICIDS
Internet address


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