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Fostering joyful practice with digital educational games: the Function Dungeon Game

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Abstract

In this paper we present an educational digital game, Function Dungeon, that we developed for learning about functions in a playful way. Results from a pilot conducted with fourteen 13-year-old students in a school in the Netherlands show that the game can foster ‘joyful practice’. That is, students experience fun and sense of control while practicing mathematics. Findings from this study contribute to the development of knowledge about digital educational games and its potential to transform traditional practices in education.
Original languageEnglish
Title of host publicationProceedings of the 16th International Conference on Technology in Mathematics Teaching (ICTMT 16)
Subtitle of host publicationICTMT in the Era of Societal and Digital Transformations
EditorsDimitris Diamantidis, Myrto Karavakou, Marianthi Grizioti, Chronis Kynigos
Place of PublicationAthens
PublisherNational and Kapodistrian University of Athens
Pages77-84
ISBN (Print)9789604663385
Publication statusPublished - 2024
Event16th International Conference on Technology in Mathematics Teaching (ICTMT 16) - University of Athene, Athene, Greece
Duration: 7 Jun 202310 Jun 2023
https://conferences.uoa.gr/event/47/page/495-research-papers-videos

Conference

Conference16th International Conference on Technology in Mathematics Teaching (ICTMT 16)
Country/TerritoryGreece
CityAthene
Period7/06/2310/06/23
Internet address

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