Abstract
In this paper we present an educational digital game, Function Dungeon, that we developed for learning about functions in a playful way. Results from a pilot conducted with fourteen 13-year-old students in a school in the Netherlands show that the game can foster ‘joyful practice’. That is, students experience fun and sense of control while practicing mathematics. Findings from this study contribute to the development of knowledge about digital educational games and its potential to transform traditional practices in education.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 16th International Conference on Technology in Mathematics Teaching (ICTMT 16) |
| Subtitle of host publication | ICTMT in the Era of Societal and Digital Transformations |
| Editors | Dimitris Diamantidis, Myrto Karavakou, Marianthi Grizioti, Chronis Kynigos |
| Place of Publication | Athens |
| Publisher | National and Kapodistrian University of Athens |
| Pages | 77-84 |
| ISBN (Print) | 9789604663385 |
| Publication status | Published - 2024 |
| Event | 16th International Conference on Technology in Mathematics Teaching (ICTMT 16) - University of Athene, Athene, Greece Duration: 7 Jun 2023 → 10 Jun 2023 https://conferences.uoa.gr/event/47/page/495-research-papers-videos |
Conference
| Conference | 16th International Conference on Technology in Mathematics Teaching (ICTMT 16) |
|---|---|
| Country/Territory | Greece |
| City | Athene |
| Period | 7/06/23 → 10/06/23 |
| Internet address |
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