Game jam:[4 research]

Menno Deen, Robert Cercos, Alan Chatham, Amani Naseem, Regina Bernhaupt, Allan Fowler, B. Schouten, Florian Mueller

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

10 Citations (Scopus)
1 Downloads (Pure)

Abstract

Recent years have witnessed a rise in Game Jams - organized events to create playable prototypes in a very short time frame. Game Jams offer a unique and quick way to prototype games. Beyond that, we believe Game Jams can also be seen as a design research method, situated in the research-through-design tradition, to create knowledge in a fast-paced, collaborative environment. The goal of this Game Jam is thus twofold: first, participants will use the Game Jam approach to investigate a research question; second, participants can, through actual practice, identify advantages and disadvantages of Game Jams as a research method. Hereby the Game Jam workshop provides a unique opportunity for HCI practitioners and researchers to gain experience in applying game-oriented methods for research.
Original languageEnglish
Title of host publicationCHI'14 Extended Abstracts on Human Factors in Computing Systems
EditorsMatt Jones, Philippe Palanque, Albrecht Schmidt, Tovi Grossman
Place of PublicationNew York
PublisherAssociation for Computing Machinery
Pages25-28
ISBN (Print)9781450324748
DOIs
Publication statusPublished - 2014
EventCHI EA' 14: CHI '14 Extended Abstracts on Human Factors in Computing Systems - Toronto, Canada
Duration: 16 Apr 20141 May 2014

Conference

ConferenceCHI EA' 14
Country/TerritoryCanada
CityToronto
Period16/04/141/05/14

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