Abstract
Recent years have witnessed a rise in Game Jams - organized events to create playable prototypes in a very short time frame. Game Jams offer a unique and quick way to prototype games. Beyond that, we believe Game Jams can also be seen as a design research method, situated in the research-through-design tradition, to create knowledge in a fast-paced, collaborative environment. The goal of this Game Jam is thus twofold: first, participants will use the Game Jam approach to investigate a research question; second, participants can, through actual practice, identify advantages and disadvantages of Game Jams as a research method. Hereby the Game Jam workshop provides a unique opportunity for HCI practitioners and researchers to gain experience in applying game-oriented methods for research.
| Original language | English |
|---|---|
| Title of host publication | CHI'14 Extended Abstracts on Human Factors in Computing Systems |
| Editors | Matt Jones, Philippe Palanque, Albrecht Schmidt, Tovi Grossman |
| Place of Publication | New York |
| Publisher | Association for Computing Machinery |
| Pages | 25-28 |
| ISBN (Print) | 9781450324748 |
| DOIs | |
| Publication status | Published - 2014 |
| Event | CHI EA' 14: CHI '14 Extended Abstracts on Human Factors in Computing Systems - Toronto, Canada Duration: 16 Apr 2014 → 1 May 2014 |
Conference
| Conference | CHI EA' 14 |
|---|---|
| Country/Territory | Canada |
| City | Toronto |
| Period | 16/04/14 → 1/05/14 |
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