Game mechanics: advanced game design

Ernest Adams, Joris Dormans

Research output: Book/ReportBookProfessional

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Abstract

Game Mechanics is aimed at game design students and industry professionals who want to improve their understanding of how to design, build, and test the mechanics of a game. Game Mechanics will show you how to design, test, and tune the core mechanics of a game—any game, from a huge role-playing game to a casual mobile phone game to a board game. Along the way, we’ll use many examples from real games that you may know: Pac-Man, Monopoly, Civilization, StarCraft II, and others. The authors provide two features. One is a tool called Machinations that can be used to visualize and simulate game mechanics on your own computer, without writing any code or using a spreadsheet. The other is a design pattern library, including the deep structures of game economies that generate challenge and many kinds of feedback loops.
Original languageEnglish
Place of PublicationBerkeley, CA
PublisherNew Riders Games
Number of pages353
ISBN (Print)9780321820273
Publication statusPublished - 2012

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