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Games as Strong Concepts for City-Making

Research output: Chapter in Book/Report/Conference proceedingChapterAcademic

Abstract

Cities are becoming increasingly complex, both in terms of their social and cultural context, and in the technological solutions that are necessary to make them function. In parallel, we are observing a growing attention toward the public dimension of design, addressing societal challenges and opportunities at an urban scale. Conceptualizing, ideating, and framing design problems at a larger scale may still prove challenging, even as cities are becoming more and more relevant for all branches of design. In this chapter, we address the use of game mechanics to produce strong concepts for better understanding complex problems in city-making and communal participation, capitalizing on the necessity to shift the attention from smart cities to smart citizens. Through several examples we will show that games and play have a special quality of social bonding, providing context and motivational aspects that can be used to improve the dynamics and solutions within city-making.
Original languageEnglish
Title of host publicationPlayable Cities
Subtitle of host publicationThe City as a Digital Playground
EditorsAnton Nijholt
Place of PublicationSingapore
PublisherSpringer
Pages23-45
Edition1
ISBN (Electronic)9789811019623
ISBN (Print)9789811019616, 9789811094880
DOIs
Publication statusPublished - 2017

Publication series

NameGaming Media and Social Effects
ISSN (Print)2197-9685
ISSN (Electronic)2197-9693

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