Human behavior analysis in ambient gaming and playful interaction

B.A.M. Schouten, R. Tieben, Antoine van de Ven, D.W. Schouten

Research output: Chapter in Book/Report/Conference proceedingChapterAcademicpeer-review

174 Citations (Scopus)

Abstract

Modern gaming has changed substantially through the use of speech, vision, and other modalities, which enhanced the more traditional input modalities like keyboard, mouse, joystick or other controllers. In addition, more actuators have become available to enrich the gaming experience, such as 3D visualization and tactile feedback. Last but not least, there is a trend in contemporary games to analyze the multimodal input and to provide the user with a more context-aware and personalized system. In this chapter we will provide the reader with an overview of modern gaming: games that use these multimodal technologies, the new experiences they create, and the usage of human behavior analysis.
Original languageEnglish
Title of host publicationComputer analysis of human behavior
PublisherSpringer
Pages387-404
Number of pages18
ISBN (Print)978-0-85729-994-9
DOIs
Publication statusPublished - 2011

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