TY - GEN
T1 - Circus Noel: A Case Study into Interaction and Interface Design for Cinematic VR
AU - Vosmeer, Mirjam
AU - Sandovar, Alyea
PY - 2018
Y1 - 2018
N2 - In this paper, we present the case study Circus Noel, a VR tight rope walking act with which the use of movement in cinematic VR was explored. We use the notion of spatial presence as discussed by Ryan, and its potential to induce an ‘illusion of non-mediation’. Seven users were interviewed about their experience. The results of this case study provide insight into the way a user’s body may be represented in cinematic VR by two moving feet, without disrupting the sense of presence.
AB - In this paper, we present the case study Circus Noel, a VR tight rope walking act with which the use of movement in cinematic VR was explored. We use the notion of spatial presence as discussed by Ryan, and its potential to induce an ‘illusion of non-mediation’. Seven users were interviewed about their experience. The results of this case study provide insight into the way a user’s body may be represented in cinematic VR by two moving feet, without disrupting the sense of presence.
UR - https://ispr.info/2018/02/21/call-17th-ifip-international-conference-on-entertainment-computing-icec-2018/
UR - https://link.springer.com/book/10.1007/978-3-319-99426-0#toc
U2 - 10.1007/978-3-319-99426-0_21
DO - 10.1007/978-3-319-99426-0_21
M3 - Conference contribution
SN - 9783319994253
T3 - Lecture Notes in Computer Science (LNCS)
SP - 223
EP - 227
BT - Entertainment Computing – ICEC 2018
A2 - Clua, Esteban
A2 - Roque, Licinio
A2 - Lugmayr, Artur
A2 - Tuomi, Pauliina
PB - Springer
CY - Cham
T2 - International Conference on Entertainment Computing
Y2 - 17 September 2018 through 20 September 2018
ER -