In and out domains: playful principles to in-form urban solutions; a dialogue between architects and game scholars

Valerio Perna, Gabriele Ferri

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Abstract

The implementation of games in architecture and urban planning has a long history since the 1960s and is still a preferential tool to foster public participation and address contemporary spatial-and social-conflicts within the urban fabric. Moreover, in the last decade, we have seen the rise of urban play as a tool for community building, and city-making and Western society is actively focusing on play/playfulness-together with ludic dynamics and mechanics-as an applied methodology to deal with complex challenges, and deeper comprehend emergent situations. In this paper, we aim to initiate a dialogue between game scholars and architects through the use of the PLEX/CIVIC framework. Like many creative professions, we believe that architectural practice may benefit significantly from having more design methodologies at hand, thus improving lateral thinking. We aim at providing new conceptual and operative tools to discuss and reflect on how games facilitate long-Term planning processes and help to solve migration issues, allowing citizens themselves to take their responsibility and contribute to durable solutions.

Original languageEnglish
Title of host publicationAcademic Mindtrek
Subtitle of host publication proceedings of the 23rd International Academic Mindtrek Conference : January 29-30, Tampere, Finland
Place of PublicationNew York, NY
PublisherAssociation for Computing Machinery
Pages83-91
ISBN (Electronic)9781450377744
DOIs
Publication statusPublished - Jan 2020
Event23rd International Academic Mindtrek Conference, AcademicMindtrek 2020 - Tampere, Finland
Duration: 29 Jan 202030 Jan 2020

Conference

Conference23rd International Academic Mindtrek Conference, AcademicMindtrek 2020
Country/TerritoryFinland
CityTampere
Period29/01/2030/01/20

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