Abstract
This paper investigates how structures of emergence and progression in games might be integrated. By leveraging the formalism of Machination diagrams the shape of the mechanics and a game’s internal economy that typically control progression in games are exposed. Two strategies to create mechanics that control progression but exhibit more emergent behavior by including feedback loops are presented.
Original language | English |
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Title of host publication | DiGRA '11 - Proceedings of the 2011 DiGRA International Conference |
Subtitle of host publication | think design play |
Publisher | DiGRA |
Volume | 6 |
ISBN (Electronic) | 2342-9666 |
Publication status | Published - 2011 |
Event | DiGRA '11 - Proceedings of the 2011 DiGRA International Conference: think design play - Hilversum, Netherlands Duration: 14 Sept 2011 → 17 Sept 2011 |
Conference
Conference | DiGRA '11 - Proceedings of the 2011 DiGRA International Conference |
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Country/Territory | Netherlands |
Period | 14/09/11 → 17/09/11 |