This paper investigates how structures of emergence and progression in games might be integrated. By leveraging the formalism of Machination diagrams the shape of the mechanics and a game’s internal economy that typically control progression in games are exposed. Two strategies to create mechanics that control progression but exhibit more emergent behavior by including feedback loops are presented.
|Title of host publication||DiGRA '11 - Proceedings of the 2011 DiGRA International Conference|
|Subtitle of host publication||think design play|
|Publication status||Published - 2011|
|Event||DiGRA '11 - Proceedings of the 2011 DiGRA International Conference: think design play - Hilversum, Netherlands|
Duration: 14 Sept 2011 → 17 Sept 2011
|Conference||DiGRA '11 - Proceedings of the 2011 DiGRA International Conference|
|Period||14/09/11 → 17/09/11|