Abstract
This paper investigates how structures of emergence and progression in games might be integrated. By leveraging the formalism of Machination diagrams the shape of the mechanics and a game’s internal economy that typically control progression in games are exposed. Two strategies to create mechanics that control progression but exhibit more emergent behavior by including feedback loops are presented.
| Original language | English |
|---|---|
| Title of host publication | DiGRA '11 - Proceedings of the 2011 DiGRA International Conference |
| Subtitle of host publication | think design play |
| Publisher | DiGRA |
| Volume | 6 |
| ISBN (Electronic) | 2342-9666 |
| Publication status | Published - 2011 |
| Event | DiGRA '11 - Proceedings of the 2011 DiGRA International Conference: think design play - Hilversum, Netherlands Duration: 14 Sept 2011 → 17 Sept 2011 |
Conference
| Conference | DiGRA '11 - Proceedings of the 2011 DiGRA International Conference |
|---|---|
| Country/Territory | Netherlands |
| Period | 14/09/11 → 17/09/11 |
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