Intelligent Tools for Game Designers: Presentation at 2016 Conference, Generative Systems & Design Track

Research output: Contribution to conferenceAbstractProfessional


In this talk, I will present the results of, and lessons learned on the development of intelligent tools to support designers in their creative design process. Through the lense of four case studies, you'll learn about strengths and weaknesses of automated tools and human designers, and how they can complement each other. In addition to discussing the results and insights from this project, I will also briefly outline how we plan to address remaining and new challenges in a new applied research project, called Live Game Design.
Original languageEnglish
Publication statusPublished - 20 Jul 2016 Conference 2016: Worldwide conference about Artificial Intelligence applications in interactive media, training & simulations, and digital entertainment - Juridicum, University of Vienna, Vienna, Austria
Duration: 18 Jul 201620 Jul 2016

Conference Conference 2016
Abbreviated 2016
Internet address

Cite this