In this talk, I will present the results of, and lessons learned on the development of intelligent tools to support designers in their creative design process. Through the lense of four case studies, you'll learn about strengths and weaknesses of automated tools and human designers, and how they can complement each other. In addition to discussing the results and insights from this project, I will also briefly outline how we plan to address remaining and new challenges in a new applied research project, called Live Game Design.
|Publication status||Published - 20 Jul 2016|
|Event||nucl.ai Conference 2016: Worldwide conference about Artificial Intelligence applications in interactive media, training & simulations, and digital entertainment - Juridicum, University of Vienna, Vienna, Austria|
Duration: 18 Jul 2016 → 20 Jul 2016
|Conference||nucl.ai Conference 2016|
|Abbreviated title||nucl.ai 2016|
|Period||18/07/16 → 20/07/16|