Abstract
In this paper a semiotic approach to video games will be presented. Structuralist semiotic notion of text will be crit-icized for being unable to account for the nonlinear and un-stable nature of interactive ludic objects, and Rastier's [9] paradigm will be adopted. Integrating it with recent pro-posals in semantic of perception [4], a sketch for a semantic and semiotic analytic methodology for computer games will be outlined. Such methodology will be field-tested on the computer game flOw [1].
Original language | English |
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Title of host publication | Proceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2007 |
Pages | 226-227 |
Number of pages | 2 |
Volume | 203 |
DOIs | |
Publication status | Published - 2007 |
Externally published | Yes |
Event | 4th International Conference on Advances in Computer Entertainment Technology, ACE 2007 - Salzburg, Austria Duration: 13 Jun 2007 → 15 Jun 2007 |
Conference
Conference | 4th International Conference on Advances in Computer Entertainment Technology, ACE 2007 |
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Country/Territory | Austria |
City | Salzburg |
Period | 13/06/07 → 15/06/07 |