Abstract
The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.
| Original language | English |
|---|---|
| Title of host publication | Interactive Digital Narrative |
| Subtitle of host publication | History, Theory and Practice |
| Editors | Hartmut Koenitz, Gabriele Ferri, Mads Haahr, Digdem Sezen, Tonguç Ibrahim Sezen |
| Place of Publication | New York |
| Publisher | Routledge |
| Chapter | 5 |
| Pages | 77-90 |
| ISBN (Electronic) | 9781315769189 |
| ISBN (Print) | 9781138782396 |
| Publication status | Published - 2015 |
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