Abstract
The RAAK-MKB research project ‘LIVE Game Design’ (Live Intelligent Visual Environments for Game Design) aims to develop methods and tools for game designers that shorten the iteration time for improving a game prototype. Our approach is based on visual notations, which can be sketched, but also formalized into code, and interpreted by tools that provide intelligent feedback, and proactive feed-forward (providing design alternatives) on the designer’s ideas. So far, we have addressed specific aspects of game design, including game levels, missions, and spaces, but we aim to address other aspects as well, including adaptation of games to didactic goals, storylines, and characters.
To test the approach, we have so far considered 2D platform games, and serious board games, but we want to explore to what extent the approach may also apply to more immersive (3D, VR) environments.
To test the approach, we have so far considered 2D platform games, and serious board games, but we want to explore to what extent the approach may also apply to more immersive (3D, VR) environments.
Original language | English |
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Publication status | Unpublished - 14 Oct 2017 |
Event | Arguing on the Holodeck: A CHI Play 2017 Workshop on Designing Immersive Interactive Entertainment with Persuasive Intent - Amsterdam, Netherlands Duration: 14 Oct 2018 → … http://chiplay2017.martijnkors.com/ |
Workshop
Workshop | Arguing on the Holodeck |
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Country | Netherlands |
City | Amsterdam |
Period | 14/10/18 → … |
Internet address |