Pechakucha presentation at the CHI Play 2017 Workshop Arguing on the Holodeck

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The RAAK-MKB research project ‘LIVE Game Design’ (Live Intelligent Visual Environments for Game Design) aims to develop methods and tools for game designers that shorten the iteration time for improving a game prototype. Our approach is based on visual notations, which can be sketched, but also formalized into code, and interpreted by tools that provide intelligent feedback, and proactive feed-forward (providing design alternatives) on the designer’s ideas. So far, we have addressed specific aspects of game design, including game levels, missions, and spaces, but we aim to address other aspects as well, including adaptation of games to didactic goals, storylines, and characters.
To test the approach, we have so far considered 2D platform games, and serious board games, but we want to explore to what extent the approach may also apply to more immersive (3D, VR) environments.
Original languageEnglish
Publication statusUnpublished - 14 Oct 2017
EventArguing on the Holodeck: A CHI Play 2017 Workshop on Designing Immersive Interactive Entertainment with Persuasive Intent - Amsterdam, Netherlands
Duration: 14 Oct 2018 → …


WorkshopArguing on the Holodeck
Period14/10/18 → …
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