Playful Cognitive Behavioral Therapy Apps: Design Concepts and Tactics for Engaging Young Patients

Gabriele Ferri, Wouter Sluis-Thiescheffer, Dries Booten, Ben Schouten

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

2 Citations (Scopus)

Abstract

As smart solutions for healthcare (eHealth) are becoming increasingly widespread, apps and other digital devices may effectively complement various forms of psychotherapy. We point at children and adolescents in psychological therapy as a yet-underserved public for similar solutions. Moreover, a shared design sensibility between interaction designers, game designers, and therapists is still lacking. The Games 4 Therapy initiative was launched to address this problem space through practical design explorations. We illustrate its design research agenda, we call for more attention to children and adolescents as important recipients of digitally-mediated psychological therapies, and we offer actionable concepts and game design tactics for interaction designers and psychotherapists. Finally, we discuss our findings by "thinking through" a selection of conceptual design explorations, pointing at the characteristics and tactics we identified in our sketches.
Original languageEnglish
Title of host publicationProceedings of the the 15th International Conference on Interaction Design and Children
EditorsJanet C. Read, Phil Stenton
Place of PublicationNew York
PublisherAssociation for Computing Machinery
Pages486–498
ISBN (Print)9781450343138
DOIs
Publication statusPublished - 2016
EventThe 15th International Conference on Interaction Design and Children - Manchester, United Kingdom
Duration: 21 Jun 201624 Jun 2016

Conference

ConferenceThe 15th International Conference on Interaction Design and Children
Abbreviated titleIDC2016
Country/TerritoryUnited Kingdom
CityManchester
Period21/06/1624/06/16

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