Playful empowerment, the role of game design innovation in participatory citizenship

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

In this talk I will address a changing perspective on design, one in which users are defined as social and economical actors who co-create products and services. We will see that the role of play in its contemporary and digital form for instance through games, apps, interactive toys is essential in this process. This talk consists of two parts. The first part focuses on our research in play and civic interaction design. I will define play in its digital form and its intrinsic qualities, such as fun, experience, creation, collaboration, and competition. I will then show that through these qualities a new digital culture has emerged in which, instead of a top-down, one-to- many vertical cascade, we find bottom-up, many-to-many, horizontal, peer-to-peer communications (Jenkins, 2009). In the second part, I will sketch the research and game designs in relation to research and education at the Amsterdam University of Applied Sciences, including further collaboration with partners in industry and research. The main focus in this talk is on the challenge of how to design for these collective opportunities, e.g. in health care, education and city planning.
Original languageEnglish
Title of host publicationSerious games
Subtitle of host publicationSecond Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, proceedings
EditorsTim Marsh, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Stefan Göbel
Place of PublicationCham
PublisherSpringer
PagesXVII-XIX
Number of pages3
ISBN (Print)331945840X
Publication statusPublished - 3 Sep 2016

Fingerprint Dive into the research topics of 'Playful empowerment, the role of game design innovation in participatory citizenship'. Together they form a unique fingerprint.

Cite this