@inbook{451125b46e014bd5832a23a67ef69d42,
title = "Playmaking: Giochi pervasivi e futuri (im)possibili",
abstract = "Speculative and critical design constitutes a lens through which researchers and futurists interrogate (im)possible scenarios. Artifacts produced in this way may provide insights by providing a provocative contrast with our own present society. However, speculative design struggles to reach and engage a broad audience. A transdisciplinary dialogue with narrative and ludic approaches may bring speculative practices to wider publics. To argue for this connection, I examine the contributions of narration and pervasiveness in constructing speculative visions of alternative realities. I propose that a playful approach may elicit curiosity, free exploration and engagement with speculative design, thus supporting more distributed and effective experiences.",
keywords = "speculative design, pervasiveness, design fiction, LARP (live–action role–playing game), ARG (alternate reality game)",
author = "Gabriele Ferri",
year = "2016",
month = apr,
language = "Italian",
isbn = "9788854892880",
series = "I saggi di Lexia",
publisher = "Aracne",
pages = "173--192",
editor = "Mattia Thibault",
booktitle = "Gamification urbana",
}