Project Orpheus: a research study into 360 cinematic VR

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13 Citations (Scopus)

Abstract

When creating content for virtual reality, filmmakers find that they need to re-evaluate the tools they have traditionally used to tell their stories, and explore the new possibilities that this particular medium has to offer. To determine how storytelling- and filmmaking tools function in VR, the concept of presence is currently being re-evaluated for its possibilities to be used as a measurement of the relative effectiveness of these tools. The research project Project Orpheus is presented as a case study into trans-medial storytelling, exploring how the impact of a traditional television show may be reinforced by an immersive VR experience. The movie was subsequently used to conduct a small qualitative study into the use of 3D sound to guide the viewers attention in VR.
Original languageEnglish
Title of host publicationProceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video
EditorsJudith Redi
Place of PublicationNew York, NY
PublisherAssociation for Computing Machinery
Pages85-90
Number of pages6
DOIs
Publication statusPublished - Jun 2017

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