Project Orpheus: a research study into 360° cinematic VR

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

13 Citations (Scopus)

Abstract

When creating content for virtual reality, filmmakers find that they need to re-evaluate the tools they have traditionally used to tell their stories, and explore the new possibilities that this particular medium has to offer. To determine how storytelling- and filmmaking tools function in VR, the concept of presence is currently being re-evaluated for its possibilities to be used as a measurement of the relative effectiveness of these tools. The research project Project Orpheus is presented as a case study into trans-medial storytelling, exploring how the impact of a traditional television show may be reinforced by an immersive VR experience. The movie was subsequently used to conduct a small qualitative study into the use of 3D sound to guide the viewers attention in VR.
Original languageEnglish
Title of host publicationTVX '17
Subtitle of host publicationproceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video
Place of PublicationNew York, NY
PublisherAssociation for Computing Machinery
Pages85-90
ISBN (Print)9781450345293
DOIs
Publication statusPublished - Jun 2017
Event2017 ACM International Conference on Interactive Experiences for TV and Online Video - Hilversum, Netherlands
Duration: 14 Jun 201716 Jun 2017

Conference

Conference2017 ACM International Conference on Interactive Experiences for TV and Online Video
Abbreviated titleTVX'17
Country/TerritoryNetherlands
CityHilversum
Period14/06/1716/06/17

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