Abstract
When creating content for virtual reality, filmmakers find that they need to re-evaluate the tools they have traditionally used to tell their stories, and explore the new possibilities that this particular medium has to offer. To determine how storytelling- and filmmaking tools function in VR, the concept of presence is currently being re-evaluated for its possibilities to be used as a measurement of the relative effectiveness of these tools. The research project Project Orpheus is presented as a case study into trans-medial storytelling, exploring how the impact of a traditional television show may be reinforced by an immersive VR experience. The movie was subsequently used to conduct a small qualitative study into the use of 3D sound to guide the viewers attention in VR.
| Original language | English |
|---|---|
| Title of host publication | TVX '17 |
| Subtitle of host publication | proceedings of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video |
| Place of Publication | New York, NY |
| Publisher | Association for Computing Machinery |
| Pages | 85-90 |
| ISBN (Print) | 9781450345293 |
| DOIs | |
| Publication status | Published - Jun 2017 |
| Event | 2017 ACM International Conference on Interactive Experiences for TV and Online Video - Hilversum, Netherlands Duration: 14 Jun 2017 → 16 Jun 2017 |
Conference
| Conference | 2017 ACM International Conference on Interactive Experiences for TV and Online Video |
|---|---|
| Abbreviated title | TVX'17 |
| Country/Territory | Netherlands |
| City | Hilversum |
| Period | 14/06/17 → 16/06/17 |
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