Abstract
This paper presents the latest version of the Machinations framework. This framework uses diagrams to
represent the flow of tangible and abstract resources through a game. This flow represents the mechanics that make up a game’s interbal economy and has a large impact on the emergent gameplay of most simulation games, strategy games and board games. This paper shows how Machinations diagrams can be used simulate and balance games before they are built.
Original language | English |
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Title of host publication | AAAI Technical Reports |
Place of Publication | Palo Alto |
Publisher | AAAI Press |
Publication status | Published - 2011 |