@inproceedings{cddd8e8418bb4377b3b3a19f62c33be1,
title = "StudyGotchi: Tamagotchi-like game-mechanics to motivate students during a programming course",
abstract = "Motivating students to actively engage in their studying efforts is an ongoing challenge, because motivation is a key factor in study success. In the work presented here, we investigate whether the use of a mobile app with a teacher-like avatar (StudyGotchi), based on the successful digital pet Tamagotchi, can be deployed to motivate and engage computer science university students in their blended learning programming course. A randomized controlled study was performed which showed mixed results. Lessons learned include (i) better understanding of how to effectively implement the game-mechanics, and (ii) ways to circumvent technical limitations in usage.",
keywords = "Gamification, Learning analytics, Motivation",
author = "Jan Hellings and Pieter Leek and Bert Bredeweg",
year = "2019",
doi = "10.1007/978-3-030-29736-7_53",
language = "English",
isbn = "9783030297350",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "622--625",
editor = "Maren Scheffel and Julien Broisin and Viktoria Pammer-Schindler and Andri Ioannou and Jan Schneider",
booktitle = "Transforming learning with meaningful technologies",
note = "14th European Conference on Technology Enhanced Learning, EC-TEL 2019 ; Conference date: 16-09-2019 Through 19-09-2019",
}