@inproceedings{ff686d8528094f4880cd53b1f020f2f7,
title = "The effectiveness and efficiency of model driven game design",
abstract = "In order for techniques from Model Driven Engineering to be accepted at large by the game industry, it is critical that the effectiveness and efficiency of these techniques are proven for game development. There is no lack of game design models, but there is no model that has surfaced as an industry standard. Game designers are often reluctant to work with models: they argue these models do not help them design games and actually restrict their creativity. At the same time, the flexibility that model driven engineering allows seems a good fit for the fluidity of the game design process, while clearly defined, generic models can be used to develop automated design tools that increase the development{\textquoteright}s efficiency.",
keywords = "game modeling, model transformation, level design, model driven game design",
author = "Joris Dormans",
year = "2012",
language = "English",
series = "Lecture Notes in Computer Science",
publisher = "Springer Verlag",
booktitle = "Entertainment Computing",
address = "Germany",
}