Abstract
How can we design intelligent play environments for open-ended play that support richness in play? Rich play can be described as ongoing play that changes over time in character, form and nature. This paper elaborates on our initial insights on how rules and goals develop from interaction opportunities of the system, based on two pilot studies with an interactive play environment for open-ended play. Furthermore we will discuss the roles of feedback and adaptation mechanisms in the environment. Those system properties will change the interaction opportunities to match with the current situation in the play environment and to support richness in play.
Original language | English |
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Title of host publication | INTETAIN '15 |
Subtitle of host publication | proceedings of the 2015 7th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN) |
Editors | Andrea Sanna , Fabrizio Lamberti, Jon Rokne |
Place of Publication | Washington, DC |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 125-133 |
Number of pages | 9 |
DOIs | |
Publication status | Published - 12 Jun 2015 |