Users' understanding of fun in consumer products

Nazli Cila, Çigdem Erbug, Bahar Sener

Research output: Chapter in Book/Report/Conference proceedingConference contributionAcademicpeer-review

Abstract

This paper aims to provide an overall picture of fun in product design by analysing users' understanding of fun and comparing the findings with the related human-computer interaction (HCI) literature. The results reveal that users interpret fun from many different viewpoints, which can be categorized under four subject headings: functional qualities, enchanting qualities, visual qualities and metaphorical qualities. These keyword categories constitute a valuable database for product designers to understand users' perception and expectations in relation to fun, and are suggested as helpful for designing fun products that expansively fulfil users' needs.

Original languageEnglish
Title of host publicationContemporary Ergonomics 2007
Pages291-296
Number of pages6
Publication statusPublished - 2007
Externally publishedYes
EventAnnual Conference of the Ergonomics Society on Contemporary Ergonomics 2007 - Nottingham, United Kingdom
Duration: 17 Apr 200719 Apr 2007

Conference

ConferenceAnnual Conference of the Ergonomics Society on Contemporary Ergonomics 2007
CountryUnited Kingdom
CityNottingham
Period17/04/0719/04/07

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