Skip to main navigation Skip to search Skip to main content

What do teachers anticipate from education in game-based pedagogy?

Research output: Contribution to journalArticleAcademicpeer-review

42 Downloads (Pure)

Abstract

Digital game-based learning (DGBL) is a pedagogical approach employed in educational contexts, wherein digital games are utilised to effectively attain specific learning outcomes. For teacher professional programmes to develop appropriate curricula on DGBL pedagogy, it is important to understand how teachers currently use DGBL in their teaching practice and what kind of education they need. This study adds to existing knowledge by conducting a survey among 38 in-service mathematics teachers. The findings show that teachers’ use of DGBL is mostly limited to planning pedagogical activity and offer insight into teachers’ preferences for the form and content of education.
Original languageEnglish
Pages (from-to)431-444
JournalTechnology, Pedagogy and Education
Volume34
Issue number4
DOIs
Publication statusPublished - 2025

Funding

This study was supported in part by funding from the Netherlands Initiative for Education Research (NRO), The Comenius programme Teaching Fellows 2022, project nr. 40.5.22865.176. The views or opinions presented in this manuscript are solely those of the authors and do not necessarily represent those of the funding agency. Nationaal Regieorgaan Onderwijsonderzoek [Comenius Program Teaching Fellows].

Fingerprint

Dive into the research topics of 'What do teachers anticipate from education in game-based pedagogy?'. Together they form a unique fingerprint.

Cite this